Crime Scene Impersonator - CSI. CSI: Deadly Intent Walkthrough. Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread. Another mystery to solve. Not as much pointing and clicking like in other games like this. CSI: Crime Scene Investigation: Hard Evidence. Zootopia Crime Files Walkthrough and G. Hints and Codes Latest game help; Game Guides Latest exclusive guides Member Walkthroughs Latest walkthroughs. COGNITION walkthrough. Messages in the cell phone have in game hints. Cursor action: Click on an item or character. Crime scene: Officer Jonathan. See our member submitted walkthroughs and guides for Crime Scene. Help for Crime Scene on Nintendo DS. More help, hints and discussion forums for on Supercheats. COGNITION walkthrough. COGNITION: An Erica Reed Thriller. By Reverb Publishing & Phoenix Online Studios. Walkthrough by Ma. Gt. Ro. Gameplay: This is a third. Art of Murder: FBI Confidential walkthrough Art of Murder. The main game screen has the PDA, Hints. Here the memory of the discussion between Professor Dickinson and William. Game Discussion; Gaming Sessions. Drag the gun into the blue box again and play the mini game. Processs evidence from the Crime Scene. Find anything you think is wrong with this walkthrough? Help us fix it by posting in. Complete The Hardy Boys: The Perfect Crime Walkthrough & Strategy. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Each hidden object scene contains a list of at least 10.When the game is opened; graphics (screen. A check for updates is seen in the next. The main menu has new case, load case, settings. Settings are for gameplay, audio and display. The gameplay selections have hints, subtitles. English and German) options. Audio selections have adjustments for master. SFX and voices volume. Display adjustment is for anti- aliasing. Left click skips the cutscenes. Double click makes. During gameplay; see a computer icon for main menu. The saved games can be relabeled. The cell phone has the weather report, contacts. TSL episodes. Messages. Cursor action: Click on. See 3 choices appear: eye to look. Change characters: If. During those times. To use the inventory. Select the inventory square at top right of the screen. Select an item from. The actions available are. Thanks, Emily. Review of Erica's current powers: The. See the aura on the game screen. Click the item with aura and. Postcognition auras are blue. Projection auras are green. Regression auras are rose- colored. Erica's brother Scott is held by. Cain killer. Cemetery gate: Erica gets a message from her father and is told. A tutorial is seen. The gate is already padlocked. Look at the. padlock. Click on square at top right. Select the gun and. See the gun icon inside the square. The inventory has gun, Erica's badge. Click on the padlock and then the suitcase. Center the crosshair on the padlock and fire. Open the padlock. Erica enters the cemetery. Cemetery courtyard: Footprints: See. Erica's intuition kicks in and. Click on the footprint to open Erica's cognition. It's seen as a sphere at bottom left. Click on sphere and then the footprints to use. Erica's intuition on the footprints. See aura on the footprints. Click the eye of the. Erica sees the killer go behind the mausoleum right of the. Look at the statue and see that it is holding a. Toolbox: Go behind the. Open the toolbox and take the wire cutter. Soil: Use Erica's gift. See the killer dig at left side. Check the soil. Shovel: Go back to the. Look close at statue. Use the hammer on the shovel to get the shovel. Exit to the back of. Give the shovel to John so that he digs. Take the item from the loose disk. Get a stone. wheel. Mausoleum: Entrance to mausoleum: Go. See the words written in blood: Only Reed Blood. There is a camera on the left. They are being. watched. Stone wheel. Use the disk- wheel on the circular inset of the door. Try to turn it and it will. Look down on the floor and see a footprint inset. Stand on the pressure pad. Turn the disk- wheel and see spikes come out of the wall. Continue to turn. Erica's legs and bent knees are stabbed. John is shot on the shoulder. Hear. Scott yell for Erica. Scott: Enter the room at. See Scott lying on the table tied to an electrical. He asks Erica to help him. Examine the stone murals, candelabra and curtains. After seeing. the control panel picture, Terrence says to cut the wires in reverse order. Use Erica's power on the black knobs that holds. See the order the wires were connected. Deduce the order. You have to do this for each wire. Clip the wires attached to the knobs at right. If you do the sequence wrong Scott dies on the. You can continue or replay the control panel. Cain killer: Whether the. Erica. Click on the killer's head and do action. Then use the curtain behind Erica. Click to use the candelabra. The Cain killer is wrapped in curtain and is. He runs away burning. Erica drags Scott to the entrance of the. Scott dies. New Case. Erica closes the Cain killer case on. Davies has ordered it be closed. John arrives to inform her that there is a new. Crime scene: Officer Jonathan Duffer. Talk to the policeman guarding the entrance. Show Erica's badge to the policeman. Duffer is a new graduate from the academy and is. Learn that the hanged man was found by a bum and there are no. Go through the police tape to go right by clicking. Check and enter- use the door to the warehouse. Cognitive investigation: Meet Director Davies. Look around and use the cognition sphere on. Victim's body - Hanged man. The cognition vision shows that the man was dropped on top of a dragged. Table: The cognition. Erica's visions are. Blood on wall: The. Graffiti: Erica says. Go to and check under the shelf. Get the. antique artifact. Investigation information: Terence Bowlby: Talk. Learn that no fingerprint is found in the. The victim can't be identified because the. The killer had problem hanging the victim. Erica shows him the artifact found under the. Dr. Gallagher: Talk. The victim is a white male in his early 4. There are no signs of struggle but the victim. He suffered before he died. It took 3. 0 - 4. Say hello to Gareth the photographer. Director Madison Davies. Report to Director Davies. The victim died of suffocation. The John Doe can't be identified. Victim. fingerprints have been skinned. The leads on the killer show that the killer. The killer struggled with the hanging of. If a wrong answer is given, future events will. Erica recalls the confrontation with Director. Davies when Davies closed the Cain killer case. Erica gets another vision of picking up a gun and. John tells Erica to see Rose who runs an antique. The shop is open all night; closed in the morning. See someone looking from across the street where. Antique shop: Enter the antique shop. Be nice to. Rose; if not different sequence will happen later. Learn that the antique artifact is a part of Le. Pendu. Le Pendu is a toy with roots from the French Revolution. The artifact is old but has been modified to add. Erica tells Rose about her vision problems. Rose. recalls John Mc. Coy. He loves her coffee and sits by that table close to the. Rose asks Erica to come back tomorrow. Erica leaves and rests for the night. FBI Boston HQ: Drive to Downtown; then to HQ. Reception area: Look. Wall of Fame and Trophy case. Talk to Gwen. Gwen offers help for any evidence. Erica needs. Erica's desk: Work at. Erica's desk. Sully talks to Erica about an antique piece that. Erica found.- Choose to go out with Sully or not. Computer: Use the. Davies e- mail to Erica. The knowledge of Terence having the antique. Davies' question at the crime scene correctly or not. If not, you have to. Davies' office and learn it from her computer later. Erica wants to get into Davies'. Read other e- mails from Sully, Terence and Erica's. Brian Reed writes that today is Scott's 3 year. Dad reminds Erica to get some flowers. Logout. Open the drawer and take some coins. Check Davies' office and see that it is locked. John: Go to the right end. John. He wants doughnuts. Exit the building by going to the elevator. Use. the panel and select parking garage. Morgue: Drive to the morgue. Terence: Talk to Terence. John Doe. Terence gives a lockpick now that Erica. Davies' office. The victim was drugged but. Talk about Terence storage. Gallagher will. reconsider only after a direct order. Examine the body: Check. Take a picture of the trident tattoo on his right. Examine the neck, right and left hands. Examine the protuberance under a recent wound. Exit and talk to Gallagher about the protuberance. Take the Le Pendu piece from the cart. Gallagher. Note that the tape recorder is the old style one. In inventory, combine the 2 Le Pendu pieces. Check the desk and use the cell phone on the. Mary. Gallagher - x. Exit the building. Mt. Auburn Cemetery: Go to Boston overview. Then drive to cemetery. Take a flower. Place the flower on Scott's grave at left. Erica. talks to Scott. Cordelia: Cordelia is the. Max the grave that Erica took the flower from. Talk to Cordelia sitting on the bench at left. Max. died 6 years ago. Cordelia picks up Rose's card that Erica dropped. Talk to Rose. Erica is a Psion. Erica's gift is evolving to see. Rose teaches Erica to see memories from items. Davies' office: Use the. Davies' office door. Enter and look around. Check the certificate. Check the mug on the desk. Open the drawer and see a shredded paper - Another. Examine the note from niece: Aunt Maddy, with love. Sammie. Check the shredder and see that the top is off. Computer: Use the. Password: Click on. Davies. wrote Clarence to track the IP of the mail. Read the mail about Antique. Davies wrote to. Terence about Erica's antique piece. Terence's storage problem. Click on Mary Gallagher's name under the contacts at right. Automatically Erica writes a direct order to. Terence storage space. Logout and exit the office. John: Look at and then. John's desk. Talk to John about Rose and the lighter. Exit the building. Antique shop: Projection: Go to Rose at Antique Shop. Give John's lighter to. Rose. Rose teaches Erica the power of projection. Click on the sphere at left. See items with. memories in the room - green aura. Select 3 items associated with John. Click on the. crystal ball at left where John likes to sit and then click on the table. Lastly click on the lighter on the counter. Each of. these items changes to white instead of green colored. Then click on the projector icon in the sphere. Erica goes to John's projection. Exit the store. Rose recalls her talk with John 3 years ago about. Erica. Crime scene: Drive to crime scene. Graffiti: Use the. Click on sphere and then check the graffiti. Click. on white smoke. See the killer leave a message and sprayed green paint over. Erica wants to see what is written. Check the spray can on the floor and then examine. GK4. 89. 3. Morgue: Drive to the morgue. He was given. storage space by Gallagher. Erica asks for the antique piece that was sent by. Davies. Terence gives a gadget that is used for. Choose the color of light similar to what you want to. It can also transfer the picture to. In inventory combine the new piece of Le Pendu. Old Case - Sarah Goodman. Crime scene: Drive to crime scene. Graffiti: Take (hand. Enter the spray paint number color - GK4. Use the gadget on the graffiti. See the words. behind the paint: If your eyes could see what mine can't. Once the player has used all the available hints (5) in a crime scene, the hint circle will start to slowly refill until 1 hint becomes available again. Every unused hint at the end of the scene will reward the player with 2. The player can thus get up to 1. The number of hints available (from 1 to 5) is displayed at the bottom right corner. If the partners remember to play the game for five straight days or more, they will have 5 hints to give. Also, when they are chosen as a partner by their teammate, the player will be sent a Lucky Card—unless the player's partner chooses to skip this step.
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